The Impact of Gamification on Student Engagement and Learning Outcomes
DOI:
https://doi.org/10.36676/jrps.v15.i4.256Keywords:
Gamification, student engagement, learning outcomes, educational technology, motivation, instructional design, pedagogyAbstract
A potent teaching approach for improving student motivation, engagement, and performance has arisen: gamification, or the use of game design aspects in non-game environments. how gamification techniques affect participation and achievement in a variety of classroom contexts. The research examines the impact of gamified elements including leaderboards, point systems, badges, and narrative-driven missions on learning engagement, using empirical data from online learning platforms and classroom experiences. Students' engagement, comprehension, and performance in the classroom were all positively impacted by gamified environments, according to a mixed-methods study that combined quantitative data (such as test scores and completion rates) with qualitative insights (such as student feedback and observation). Differences in effect among age groups, fields of study, and types of instruction are also investigated in the research. The results demonstrate that gamification has a lot of potential, but that it needs to be used in a balanced way to avoid stress from competitiveness or shallow learning. providing educators with actionable advice on how to incorporate gamification in a way that is both effective and safe for all students, highlighting the importance of aligning with learning goals and using inclusive game mechanics.
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